Samus has a health bar that can be upgraded, and when it depletes to zero the player is given a game over. While Samus retains many of her moves and much of the equipment is the same, Super Metroid introduces many new techniques and abilities to the series, such as the Shinespark or wall jumping. Players travel around the world collecting upgrades such as new weapons and equipment to navigate the world further, the main goal being to defeat four bosses scattered around the planet in order to access the Space Pirates' new base. Like in the original, the game is set on Zebes, an open-ended world that players, controlling Samus Aran, are able to explore. Gameplay largely remains the same as in Metroid and Metroid II, but has seen some changes. After Samus escapes, she chases Ridley to Zebes, where she must fight and defeat the Space Pirates once again to save the baby Metroid. She then finds the Metroid, but Ridley appears and captures it, activating the station's self-destruct sequence.
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Soon after, she receives a distress signal and returns to the space station to investigate, finding the researchers dead. After Samus brought about the near-extinction of the Metroids and rescued the Metroid hatchling on SR388, she gave it to the Ceres Space Colony for research. The story of Super Metroid is set near-directly after the events of Metroid II.
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Super Metroid is an action-adventure platforming game and the third game in the Metroid franchise, released for the SNES in 1994. Metroid Wiki has more information on this game: Metroid Wiki features a more in-depth article. This article is a short summary of Super Metroid.